Dragonball Z: Evolution mod for mugen. During my winter 2. I had a 2. D game class that was mostly advance Action. Script and Flash, but the instructor said we could use any game engine to build a working 2. ![]() D game. So I decided to use the freeware game engine known as M. U. G. E. N to create my game. Back in I would like to say 2. M. U. G. E. N engine was very popular. I mean the internet was flooded with homebrewed 2. D side- scrolling fighting games using the M. U. G. E. N game engine. Dragonball Z was the most popular of the games next to like DC Comics vs. DBZ is my favorite Japanese Anime show and I always wanted to create my own DBZ game. Back in the day (2. I was always finding new DBZ MUGEN games/mods to play on the internet. My friend Joe and I loved the DBZ MUGEN games and even the Bid for Power DBZ Quake III Arena Mod as well. Both styles of DBZ kicked ass!! But in my mind something was always lacking in the DBZ MUGEN games. But by 2. 00. 6, MUGEN went the way of the Virtual Boy. The MUGEN websites shut down and copies of the games and even the editor went offline forever lost. But thanks to someone on Moddb, you can download a Windows MUGEN file and make some MUGEN games with it. So after doing a small mini- game on Flash for the last class, I decided to relive the glory that is the MUGEN DBZ genre and finally build my own DBZ MUGEN game. I had 6 weeks to build the game and have it working by the end of the last scheduled class. So in the first two weeks I downloaded the engine and by a stroke of luck I found the MUGEN Engine editor called Fighter Factory. Then I searched and searched the web for characters and stages to modify within FF and I started to create a custom soundtrack by ripping the tracks off my favorite CDs. By the end of week three I now had a bunch of DBZ MUGEN characters and stages, I had my own custom soundtrack ready to go, and now I had custom menu screens and controls. In the fourth week I tested over and over again the characters and stages to see which ones were 1. By the end of the fourth week I had my 6. ![]() ![]() Come in today to EZ TAN for the very best result in UV or Spray Tanning. Join online today with no activation fee by clicking Join Now button below.
I then took those characters and stages into FF and started to rebuild their graphics, sounds, and animations. I also added in effects to each character and stage (e. Some stages featured crumbling rocks and crashing waves in the background as the characters fought. The game was running smoothly even with all those upgrades. When the final week hit, I had the game 9. All that needed to be done was to add in the music files to each individual stage and code the characters fighting order. Orochi Utsuho is a joke edit of Utsuho Reiuji created by 'CrackPigeon aka Kong & Kohaku'. It is a recreation of an earlier Utsuho edit created by Utsuhofanboy, both of which are spriteswaps of Kong's Pocket Dan with the SFF. REED SPACE GLENDALE #reedspacexpacsun 2191 Glendale Galleria Glendale, CA (818) 500-8302. Home of N64Mario's Mugen creations. The SFII World Warrior Character pack has been updated today! Here is the change log. How about Sticks the Badger in MUGEN. I did organize them by author name in the past. Then i think the gifs would killing people bandwith and start label the files with author names/link them to author websites instead. When coding the characters for the game I decided to keep it simple. I had every character spawn in at a random map rather going through each character and stage and assign them to one another. Of course when the player fights in his/her first few matches they would fight weaker DBZ characters like Tien and Krillin. Then like in Mortal Kombat they would face stronger and faster opponents as the game levels progress. Before the day of the final class I posted up the Moddb page and uploaded the entire game to the website. My friend Joe loves the game and cannot get enough of it. I always wanted to build a MUGEN game and using the DBZ universe was just too sweet. So I hope the community liked the game and I hope newcomers will love the game too, even if you're not a fan of the show or of 2. D fighting games. The good: -Creating a custom soundtrack- Creating custom effects- Upgrading characters and stages- Fighter Factory was real easy to use- The MUGEN Engine was not too hard to code- Finally, got to create my own DBZ game. The Bad: -Some kick ass characters and stages were not compatible with the engine version- Lack of tutorials (useful ones at least)- Music not loading up on the first run (seems to be an engine glitch)- MUGEN is pretty much dead. All in all I had fun developing this game and I hope people enjoyed the work I put into the game. Thank you, for taking the time to read my article and for playing my game. N- Mario's MUGEN Creations 1. Home for all my MUGEN 1. Looking for my older websites?- Click here for the Mega Man Project page.- You can find my older mugen creations here. You can download Mugen 1. Elecbyte's official website. NEWS: Read previous years news posts.! There are TON's of updates this time.- Added alpha transparency option for the SFII style shadows.- Added option to enable alpha transpaency + after images for projectiles.- Corrected one frame of M. Bison's shadows during last frame of Scissor Kick.- Corrected crouch state to play turn animation after jumping over an opponent.- Added Hit. Shake. Over triggers for hit wall changestate controllers.- Ryu/Ken Hurricane Kick now rises slightly higher.- Ryu/Ken light kick now pushes back slightly further.- Fixed X hit fall velocity during burn hit states after hitting against walls.- Added a Final Boss controller after a certain # of matches have been won.- Added a new hidden character Sheng Long. Requires method to fight against. Please view Read. Me. txt for more details about how to fight him.- Fixed/removed a small change state controller in which player would not go back to the SF2. WW select screen when against itself on higher matches.- Combined all the character state files into one characters. Added a controller to force character back on Ryu's slot on weird situations.- Removed duplicate hit frames used for shock animations from sprite SFF file.! YES, this IS happening! This is in fact real, FINALLY! Expected Release Date: April 1, 2. Here is the change log: - Fixed some characters width values for pushing when you decide to cycle between characters during the match. For bigger characters, some push collisions were too close to each other.- Character specific . DEF files now have their own constants. This is to have their own . If you're too close to the floor when in the air, it shouldn't activate. We'll see you in 2. I've been very busy with other things, as well as taking my free time enjoying creations with MUGEN, as well as playing games that are outside of MUGEN. Also, since it's change from April's udpate, I have decided to leave my Mugen 1. News page with inverted colors, with the rest of the pages with normal colors. I actually kind of like it this way. And here is what I have to show this time! Dont't be confused. But it's the COMPLETE SFII roster, ALL in 1 character pack! You can see more screen shots by visiting the character WIP + info page right here!! Whether they are unfinished, or discontinued, I have released them as they stand. While still unfinished, Dan from Street Fighter Alpha has been re- released on the site. Released characters for today include the following: You can find all these characters in the character downloads section. If you want to read the old posts, check the previous years news posts. The character & stage downlaods are now in one frame. This should help keep all the site news posts & releases a little more organized. Feel free to send me any questions or comments. E- Mail: N6. 4Mario. AIM: N6. 4Mario. 84. ICQ #: 6. 13. 86.
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